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The redemption floor, brand by brand

Twenty-five brands, two thresholds each: the cash floor and the gift-card floor. The number a reader plans around is usually the lower one, and the number the marketing shows is almost never either of them. Where a floor is unpublished, the cell says so.

Reference table

The table

Sorted by cash floor, lowest first. The dollar figures in brackets are conversions at the brand's stated rate, not a second claim. "Basis" says how many sources stand behind the row and where they disagree; 2 brands offer no gift-card route at all.

25 of 25 brands shown.

Cash and gift-card redemption floors, cheapest purchase and source basis for twenty-five sweepstakes brands
BrandCash floorGift-card floorCheapest purchaseBasis
Fortune Coins5,000 FC (≈ $50)No gift-card route$0.99 (no fortune coins)Two reviews
Fortune Wins5,000 FC (≈ $50), per dayNo gift-card route$0.99 (no fortune coins)Two reviews
Global Poker50 SC (≈ $50)Not published$1One review
LuckyLand50 SC (≈ $50)Not published$1.98 (no sweeps coins)One review
Mega Bonanza50 SC (≈ $50)10 SC (≈ $10)$1.99 (no sweeps coins)Sources disagree on the cash floor (50 vs 75)
Sportzino50 SC (≈ $50)Not publishedNot publishedOne review
Zula50 SC (≈ $50)Not published$1.99 (no sweeps coins)Two reviews
Hello Millions75 SC (≈ $75)10 SC (≈ $10)$1.99 (no SC); $4.99 with SCTwo sources; one puts the cash floor at 50 SC
Jackpota75 SC (≈ $75)10 SC (≈ $10)$1.99 or $4.99 (sources disagree)Sources disagree on the entry price
McLuck75 SC (≈ $75)10 SC (≈ $10)$1.99Geo-block notice plus one review
SpinBlitz75 SC (≈ $75)10 SC (≈ $10)$1.99 (no SC); $4.99 with SCTwo sources
Stake.us75 SC (≈ $75)Not published$20Terms audited
Chumba100 SC (≈ $100)Disputed (one source lists gift cards)$0.50 (no SC); $2.50 adds 5.05 SCOperator page plus reviews
Crown Coins100 SC (≈ $100) by bank50 SC (≈ $50) prepaid card$1.99 (no SC); SC from $4.99Sources disagree (flat 50 vs 100)
Funrize10,000 PE (≈ $100)2,500 PE (≈ $25)$4.99Two sources agree on the dollar floors
Go Go Gold100 SC (≈ $100)25 SC (≈ $25)$2One review
High 5 Casino100 SC (≈ $100)50 SC (≈ $50)$2Three sources agree
Legendz100 SC (≈ $100)50 SC (≈ $50)$4.99One review
LoneStar100 SC (≈ $100)45 SC (≈ $45)Not publishedOne review
Pulsz100 SC (≈ $100)10 SC (≈ $10); disputed to 50$1.99 (no SC)Sources disagree on the gift-card floor
Real Prize100 SC (≈ $100)45 SC (≈ $45); one source says 50$3Sources disagree on the gift-card floor
Spree100 SC (≈ $100)10 SC (≈ $10)$4.99Two reviews agree
Tao Fortune100 SC (≈ $100)25 SC (≈ $25)$4.99Two reviews; the summary fields are blank
WOW Vegas100 SC (≈ $100)25 SC (≈ $25); one source says 20$1.99 (no SC)Sources disagree on the cash floor (50 vs 100)
Zonko100 SC (≈ $100)Not published$10One review
Brands in the sample
25
Cash floor of $50 or less
7
Published gift-card floor
16
Cash floor of $100 or more
13

What the table measures, and what it does not

A redemption minimum is a floor per request, not a promise about the payout. It tells a reader the smallest balance a brand will convert into a prize; it does not tell them how long the prize takes, what the brand will ask for first, or whether the balance is even redeemable after play-through. Those are separate numbers, and a floor table that hid them would be a marketing chart with a source column.

The figures here come from dated reviews, not from clauses this site read in each operator's terms. That is a deliberate limit: a review is a claim, and the brand pages say so under their own heading. What the table adds is the comparison a reader cannot do from twenty-five separate pages, who is at fifty coins, who is at a hundred, and which brands refuse to name a floor at all.

The sample is the twenty-five brands this site tracks, which is not every brand in the market. A brand outside the sample may have a lower floor or none; the table does not guess at it. The rows that are here are the rows the research supports, and the missing cells are part of the finding rather than an oversight.

The four numbers a payout depends on

The first is the entry price. A brand can advertise a one-dollar package and still sell sweeps coins only in a five-dollar bundle, which means the cheapest route to a redeemable balance is not the cheapest package. The table shows the smallest purchase and, where it differs, the first bundle that carries sweeps coins.

The second is the play-through. A one-times requirement on a grant is close to a sample; a three-times requirement means a balance has to be played three times before any of it can leave. The floor and the play-through multiply, and the product is the number that actually decides whether a small player can reach the exit.

The third is the floor itself. A fifty-coin cash floor is friendlier than a hundred-coin floor, and a ten-coin gift-card floor is friendlier than both. The catch is that the lower floor usually comes with a slower or narrower route, which is why the gift-card column is not simply the better column.

The fourth is the processing window. A floor that can be cleared in a week and paid in a day is a different product from a floor that clears in a week and pays in ten business days. The windows are on the redemption timing page, because they change for reasons the floor does not.

Why the gift-card floor is the useful number

For a reader with a modest balance, the gift card is often the only exit. The gap between the two floors is large and consistent: a hundred-coin cash floor beside a ten- or twenty-five-coin gift-card floor is the normal shape in this sample. A player who wins twenty coins has a prize at one route and nothing at the other, and the marketing never mentions the second route.

The gift card is also faster in most of the research: a day or two against several business days for a bank transfer, and a smaller verification queue in some cases. That is not generosity. A gift card is cheaper to issue, easier to reconcile and harder to dispute than a bank transfer, which is why the threshold is lower and the delivery is quicker.

The column matters most where it is empty. 9 rows have no published gift-card floor: 2 brands offer no gift-card route at all, one has a route whose floor the sources dispute, and 6 publish nothing. A reader who assumes every brand offers the low route will build a balance expecting an exit that does not exist, which is the kind of mistake a floor table should prevent rather than cause.

A low floor is not a low cost

Take a brand whose cheapest sweeps-carrying bundle is five dollars for five coins, and whose cash floor is seventy-five coins. The floor is fifteen bundles, or seventy-five dollars, before a single game is played. The advertised entry price was five dollars; the real entry price for a redemption is the floor.

Change one number and the arithmetic changes character. A brand with a ten-coin gift-card floor reaches a redeemable balance in two bundles, which is a ten-dollar test rather than a seventy-five-dollar one. That is the difference the table is built to show, and it is invisible in a headline offer.

Play-through sits on top of both. A one-times requirement adds one pass through the balance; a three-times requirement adds three, and the cost of a bad run compounds. The floor is the entry ticket, not the total cost, which is why the next section is about the documents rather than the numbers.

How to check a floor yourself

Open the cashier rather than the marketing page. The cashier is where the minimum, the method and the fee appear together, and it is the version tied to the account. A floor on a review page can be a year old; a floor in the cashier is the one that will apply to the request.

Then ask support one question in writing: what is the redemption minimum for a first withdrawal to a named method, and which documents does the account need. The answer is dated, it names the account and it is the only version a brand has to stand behind. A brand that will not answer has told you how a dispute would go.

Keep the terms version and a screenshot of the cashier before the first purchase. The floor can change with a terms update, and the version you agreed to is the one a later argument turns on. This table is a map of the market; your account is the territory.

Minimums: common questions

What is the most common redemption minimum?

A hundred sweeps coins is the most common cash floor in this sample, at about half the brands. Fifty and seventy-five exist, but the hundred-coin floor is the market norm, and it is usually paired with a much lower gift-card floor.

Why is the gift-card minimum so much lower?

Because a gift card is cheaper for the operator to deliver and easier to reverse than a bank transfer. A ten-coin gift-card floor against a hundred-coin cash floor is the normal gap: the gift card is the small player's exit, and the cash route is priced for a larger balance.

Are these numbers from the operator's terms?

Most are not. They are figures quoted by dated reviews, which is why every row carries a basis and the sources sit on each brand page. Where sources disagree, the row says so instead of picking one. A review is a claim; the terms are the contract, and the cashier is the version tied to your account.

A brand I use is not in the table. Why?

The table covers the twenty-five brands this site tracks. A brand outside the sample may have a lower floor, a higher one or none published; we do not fill a row for a brand we have no research on, because a guessed number in a minimums table is worse than a missing row.

Does a low minimum mean a brand is generous?

No. The minimum is one of four numbers, and the other three can make a low floor worthless: a high play-through, a short expiry and a purchase requirement all change the arithmetic. Read the floor beside the purchase price and the play-through, not on its own.

Can I redeem a gift card and cash from the same balance?

Often, but not always. Some brands route both through the same request; some require the purchase method to match the redemption method; and some have no gift-card route at all. The gift-card floor is only useful if the brand offers gift cards, which is why the column says so where it does not.

Why do some rows say 'not published'?

Because the research could not establish a number. That is a finding about the brand's documentation, not a gap in the table: a floor that is not stated is a floor a reader cannot plan around, and an operator that will not name one has told you something about how a dispute will go.

Is the dollar figure in brackets official?

It is a conversion at the rate the brand states: one sweeps coin is a dollar at most operators, a hundred Fortune Coins is a dollar, a hundred Promotional Entries is a dollar at Funrize. The conversion is arithmetic, not a promise about the payout.

Glossary

Sweeps coin (SC)
The redeemable currency at most brands. One SC is one dollar at the stated rate.
Fortune coin (FC)
Fortune Coins and Fortune Wins use 100 FC to the dollar, so 5,000 FC is a fifty-dollar floor.
Promotional entry (PE)
Funrize's redeemable unit: 100 PE to the dollar.
Redemption minimum
The smallest balance a brand will convert into a prize. It is a floor per request, not per account.
Gift-card floor
The minimum for a gift-card prize. Usually lower than the cash floor and often faster.
Cheapest purchase
The smallest coin package a brand sells. It frequently bundles no sweeps coins, which is why the floor and the entry price differ.
Play-through
How many times a redeemable balance must be played before it can be withdrawn. It multiplies the cost of reaching a floor.
Processing window
The time between an approved request and the money arriving. It is separate from the floor.
Request cooldown
The wait between redemption requests, often 24 or 48 hours.
Verification (KYC)
The identity check that sits in front of a first payout and can add days to it.

Method

Each row is compiled from the dated review research published on the brand's own page, which names its sources. Where the research records a disagreement, the table shows it in the basis column rather than resolving it silently. No floor was inferred from a marketing page, and a blank means the number was not established, not that the brand has no floor.