What the table measures, and what it does not
A redemption minimum is a floor per request, not a promise about the payout. It tells a reader the smallest balance a brand will convert into a prize; it does not tell them how long the prize takes, what the brand will ask for first, or whether the balance is even redeemable after play-through. Those are separate numbers, and a floor table that hid them would be a marketing chart with a source column.
The figures here come from dated reviews, not from clauses this site read in each operator's terms. That is a deliberate limit: a review is a claim, and the brand pages say so under their own heading. What the table adds is the comparison a reader cannot do from twenty-five separate pages, who is at fifty coins, who is at a hundred, and which brands refuse to name a floor at all.
The sample is the twenty-five brands this site tracks, which is not every brand in the market. A brand outside the sample may have a lower floor or none; the table does not guess at it. The rows that are here are the rows the research supports, and the missing cells are part of the finding rather than an oversight.
The four numbers a payout depends on
The first is the entry price. A brand can advertise a one-dollar package and still sell sweeps coins only in a five-dollar bundle, which means the cheapest route to a redeemable balance is not the cheapest package. The table shows the smallest purchase and, where it differs, the first bundle that carries sweeps coins.
The second is the play-through. A one-times requirement on a grant is close to a sample; a three-times requirement means a balance has to be played three times before any of it can leave. The floor and the play-through multiply, and the product is the number that actually decides whether a small player can reach the exit.
The third is the floor itself. A fifty-coin cash floor is friendlier than a hundred-coin floor, and a ten-coin gift-card floor is friendlier than both. The catch is that the lower floor usually comes with a slower or narrower route, which is why the gift-card column is not simply the better column.
The fourth is the processing window. A floor that can be cleared in a week and paid in a day is a different product from a floor that clears in a week and pays in ten business days. The windows are on the redemption timing page, because they change for reasons the floor does not.
Why the gift-card floor is the useful number
For a reader with a modest balance, the gift card is often the only exit. The gap between the two floors is large and consistent: a hundred-coin cash floor beside a ten- or twenty-five-coin gift-card floor is the normal shape in this sample. A player who wins twenty coins has a prize at one route and nothing at the other, and the marketing never mentions the second route.
The gift card is also faster in most of the research: a day or two against several business days for a bank transfer, and a smaller verification queue in some cases. That is not generosity. A gift card is cheaper to issue, easier to reconcile and harder to dispute than a bank transfer, which is why the threshold is lower and the delivery is quicker.
The column matters most where it is empty. 9 rows have no published gift-card floor: 2 brands offer no gift-card route at all, one has a route whose floor the sources dispute, and 6 publish nothing. A reader who assumes every brand offers the low route will build a balance expecting an exit that does not exist, which is the kind of mistake a floor table should prevent rather than cause.
A low floor is not a low cost
Take a brand whose cheapest sweeps-carrying bundle is five dollars for five coins, and whose cash floor is seventy-five coins. The floor is fifteen bundles, or seventy-five dollars, before a single game is played. The advertised entry price was five dollars; the real entry price for a redemption is the floor.
Change one number and the arithmetic changes character. A brand with a ten-coin gift-card floor reaches a redeemable balance in two bundles, which is a ten-dollar test rather than a seventy-five-dollar one. That is the difference the table is built to show, and it is invisible in a headline offer.
Play-through sits on top of both. A one-times requirement adds one pass through the balance; a three-times requirement adds three, and the cost of a bad run compounds. The floor is the entry ticket, not the total cost, which is why the next section is about the documents rather than the numbers.
How to check a floor yourself
Open the cashier rather than the marketing page. The cashier is where the minimum, the method and the fee appear together, and it is the version tied to the account. A floor on a review page can be a year old; a floor in the cashier is the one that will apply to the request.
Then ask support one question in writing: what is the redemption minimum for a first withdrawal to a named method, and which documents does the account need. The answer is dated, it names the account and it is the only version a brand has to stand behind. A brand that will not answer has told you how a dispute would go.
Keep the terms version and a screenshot of the cashier before the first purchase. The floor can change with a terms update, and the version you agreed to is the one a later argument turns on. This table is a map of the market; your account is the territory.